


Uncaught DOMException: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The HTMLImageElement provided is in the 'broken' state. By supplying the image.onerror = myImgErrorHandler event you can take appropriate action to prevent errors. Failed to execute 'drawImage' on 'CanvasRenderingContext2D' çæ¥éã ç½ä¸æ¥é å¾ç¥æ¯å 为å°å¾å®¹å¨ç宽é«éè¦ä½¿ç¨ ⦠Failed to execute So, your function call the context function drawImage with a null first argument : "ctx.drawImage (newImage, 10, 10)" I've been able to load in TONS of Images, but on a select few, JavaScript replies with ⦠jquery-qrcode-0.17.0.js:220 Uncaught DOMException: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The HTMLImageElement provided is in the 'broken' state. canvas ç getImageData å toDataUrl è·¨åé®é¢ - æé To load an image and place it on the canvas. Javascript TypeError:æ æ³æ§è¡'ï¼drawImage'ï¼ â¦ HTML5canvasã§pngãã¼ã¿ãæç»ãããã®ã§ãããã¤ã¾ã¥ãã¦ã ⦠Skip to main content; Skip to search; Skip to select language; Open main menu. reactìì canvasì image ë£ì ë ìë¬ í´ê²°ë², Failed to execute drawImage on CanvasRenderingContext2D The provided value is not of type (CSSImageValue or HTMLImageElement or SVGImageElement or HTMLVideoElement or HTMLCanvasElement or ImageBitmap or OffscreenCanvas or VideoFrame), js, html, css, ì¹ê°ë°, ê°ë°ì, íë¡ í¸ìë, ⦠CanvasRenderingContext2D
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